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Tuesday, July 20, 2010

some news

So I finally got every item I was trying to find that existed in the original mists. Granted none have been altered to be the way they were in the original mists. I decided to personally go through each item and adjust it to suit my ideals for the servers needs.

In addition I planned out the first 15 new areas for the Port Turner ( formerly known as Freeport) for questing and exploration. One thing that will be different about the new mists is minus shop keepers, every non guard npc inside a town will have a quest attached to them. Most if not all of the town guard that have names will have quests.

As far as encounters go I do intend on using some of the old creatures but I intend on using more of the newer appearances that came out with the cep2.3. In fact I really want to shy away from using most of the standard nwn creature appearances. I hate to say it but I feel like they have been over used. I cant count how many servers or mods that at first level you fight either rats,bats,bugs,goblins,kobolds, or wolves . Well sorry I have other ideas in store for players.

As far as max enchantment bonus on weapons goes I was thinking of going with +7 being the max any player can get out of crafting or a shop. I do plan on having some artifacts that could be found if a series of quests are done. And the artifacts would hold a slightly higher level of power ( +8), they would be very hard to find and finding out about them would be a large undertaking in and of itself. In addition I would not be using what is called perma haste or perma true seeing. I can understand that some people may be upset with this decision, and my reasons behind it are as follows. 1. I wanted the casting of spells to matter. 2. IMO spells that have permanent effects on items make things a bit too easy and unbalanced. 3. perma anything on a item is something now everyone should own. If anything it would be a unique quality a item may have . 4. perma haste lets someone move fast all the time and they get a +4 to ac, monks with perma haste can almost (?) move as fast as dm's . I remember a time in gaming when a pair of boots of speed meant something, not just 20,000gp in a shop. 5. perma true seeing allows the sight of people using hide automatically . I have altered the original spell to not do this so allowing perma true seeing would unbalance the spell adjustment I made.


As far as immunity's go I will not be using immune to critical hits or immune to sneak attack. Both make the game's PVP aspect pointless. I know a number of people are thinking great that means most pvp builds will be palemaster. That's fine as any palemaster that becomes undead will gain all the vulnerability's that undead have as well. i.e. turning and the positive and divine vulnerability. So that gives divine caster pvp builds a advantage. Not to mention holy avengers will only work for paladins on the new mists.

Monday, July 12, 2010

wazza happ a ning

Sorry for the gap again, I found a large number of scripts I needed to remove from the mod . I got involved with the building of a friends persistent world as well so I must split the time I rebuild mists with his mod. The good part with his mod is all I am doing is scripting and some tech work for him. He is building his server for the most part,which I must say is a awesome concept I will blog about sometime in the future.

I had the thought of starting mists forum early with the intent of posting screen-shots of the areas and some creatures. In addition I would welcome the opinion of any of the old players or staff to post opinions about the different systems and settings of the mod. And the old staff and players would get first run at play-testing. If I get enough feedback about a forum I will see that it gets up and a link posted here.

In closing all I can say is that it has been a long time since mists was a active server and I think what I am doing will bring it back to its glory. I do want to stress that this mists is very different story wise than the first. I did say I was going to start posting more of the story on here but I may save that for the forum.

Till next time
DM Adam Warlock

Sunday, May 30, 2010

Gary Gyax Memorial Fund

I posted a testimonial and a link on the bioware forums. all of us can help get Gary a memorial one way or another.

Gary is missed and can never be replaced, the world has lost two of the true masters in gaming, Gary Gygax and Dave Arneson . Both will be missed and are equally responsible for getting me hooked into gaming. which i have decided is to become my new vocation.

Thursday, April 29, 2010

some hint of story

So far with my server i have the plan of takeing five main towns and using each town to hold quests for players in roughly increments of ten. Yes i am planing on using legendary levels by funkyswerve
http://nwvault.ign.com/View.php?view=Scripts.Detail&id=2864 . Then again i do intend on having each town being connected to a faction and of course based on alignment you may not be able to enter each town, but i plan on having enough encounters and events to keep people active till level 60. in addition i plan on haveing roughley 40 hidden areas of questing and exploring.

one thing i did learn form hosting my last server was that if their is a ruling body of a realm you cannot place players in any position of power. now with guidance and structure dm's could assume positions of rule for a realm for events and situations, but honestly i don't think anyone can assume a role of ruler in someone else's vision, it always goes astray of the original vision. now don't get me wrong i understand players like power, that's why i intend on making a pretty extensive underdark to compliment the surface world and the players will be allowed to create the drow hierarchy and rule it as they can, if they do it right someone will kill someone every week and assume the new top dog position which is fine with me. as the surface world will be run by different barons that run different sections. in turn each barony will have its own problems to deal with which in turn will be the majority of quests for the players.

i know my world will have a undertone of dark horror, will be rp encouraged and will be listed in social. for the most part,in it's basic sense it will be kinda the same layout of the old mists area wise for the towns, but the areas around it will be all new ideas i have been coming up with for a few years now.

Thursday, April 22, 2010

To hak or not to Hak

Once I got my brain together and decided " hey why not throw a whole lot of your spare time into getting another NWN server up". I came to my first fork in the road of mod making... do I want to use haks, if so what haks do I want to use? Now mind you I already know I plan on making a high magic world with limits on the ac and enchantments,yes I know I must keep some balance of some sorts. So my first thought was, how do I set a balance in a high magic world? As usual my first thought was chaos, but I think for this it may work. Now in this situation I am gonna substitute the PRC for chaos , I know it wasn't made to be balanced, it was made to offer choices. So hopefully any readers to this blog will leave any suggestions as to any major changes to the PRC to bring some type of balance. In the meantime i figure I will do enough play testing of each class to get the best possible playing experience for anyone playing on my server.

Oh and I am gonna use the cep 2.3 as well with the merge hak for both systems.

I also know I am going to post under the social setting for nwn as I found a number of clothing haks I am currently merging into my existing merge hak. I want to offer a large number of options to my players for appearances for clothing armor and weapons.

Personally I don't think I could build a server without haks, I would get bored too quickly.

Return to neverwinter

I once ran a server with two other people a while back. well things didn't go so well and the server went down and since i have tried to put a couple of servers with no success . so i recently started work on a remake of my old server.

i spent the past few years honing my skills with scripting, and hak work, and story and quest making. so this time i will be working on the mod alone. i found every time i tried working with others to get my final product out, but every time i do this i never get the product i wanted.

in addition i think a number of the people that were major factors in bringing the server down no longer play and are long gone from playing. so hopefully i can find a number of players that will enjoy my vision.