It has been a long time since I posted anything on here. To be honest I forgot it existed. I am glad I can still access it. Well just for starters, a great many things have changed with me, I went to school for a year, found new enjoyable gainful employment. In addition, I now have become a wellspring of ideas in the area of game development. In fact, I will probably announce the different games I have started creating for tabletop RPGing on here.
The first point of this blog will always remain to dealing with my vast interest with the Computer role-playing game Neverwinter Nights. Moreover, for those interested here is a link to the forum for my server in the works.
Beyond The Mists
The second point of my blog will be to use as my soapbox for pointing out things I think needed pointing out. Whether it be things such as today’s topic Common Sense!, A Lost Art? And its effects on driving.
On the other hand, if it is different things I have found over the vastness of the Web that I would like to share and comment on with everyone.
One thing can be assured I will make the best effort to make the experience entertaining.
Welcome to Mikeys Adventures.
Today’s topic: Common Sense!, A Lost Art? And its Effects on Driving.
common sense
The above is a link to the Wikipedia Definition of Common sense which most of us now known as good sense. Unbelievably at one time in this country, it was believed that everyone possessed this rare gift or trait. Now days it is not very common to find a person with good sense let alone any common sense.
I know some of you are asking right now, “But Mikey , How did everyone loose there common sense?”
And I reply “well little Fella, we forgot we all have one thing in common. We are all human, each unique and special. But we are only special to those we truly touch and affect through our own actions of kindness, compassion, and humility. We have allowed ourselves to become greedy, selfish, and self-important. Our importance now depends on how many people are below us even if that includes members of our own families.”
Things were different in the old days, very much different.
Now with all this self-important mumbo jumbo floating around. We have seemingly forgot simple things that at one point and time mattered in this country. In the Pre Cell-Text, How much money do I have? Days. When someone got behind the wheel of a car, the intention was to try and not break any laws to avoid a ticket. And everything can be explained as we are easily distracted as a race…Humans, Before they put GPS, DVD, OnStar, Self-Parking, Texting, Cell phone, reading lights , CD, WI Fi, Bullshit in cars people had a Radio, and we listened to them at levels that won’t wake the Dead Or cause Heart Stoppage .
Ok so maybe we did listen to Metallica a bit loud, We didn’t know about base till about six years later.
Needless to say people are so focused on how important they are and what they are doing that they forget a few simple things called laws we all are supposed to follow.
One of the First is Speeding, And one of the biggest group of speeders I have ever seen are Guys in Brand New trucks. It almost seems like they are Daring someone to slam into them. Lucky for me I am gathering a small fleet of semi drivers just for that occasion. However, seriously, slow the hell down people. First off you won’t get to where you are going any faster if you slam into me, because after I get off the phone with the cops I am probably going to pass out to ensure I can’t figure out how to unbuckle my seat belt, and use it to strangle you into unconsciousness so I can tie you to one of those car dollies and pull you behind a dragster. I figure a couple of miles ought to break a few people of this speeding bullshit. And you telecast it just for the entertainment value.
Now for this next part of my rant I will be semi touching on the topic of illiteracy in this country, though I think a dash of color blindness has some fault. See Here in the states we use the color red to indicate when it necessary for a motorist to bring their vehicle to a complete rest. We as Americans must have taken to an old joke of STOP means Step Toe On Pedal, HA HA HA , yea real funny till you blow a stop sign and hit someone. Then how funny is it? Maybe part of the penalty for running a stop sign should be writing 1000 times on a black board in front of city hall. I will learn what STOP means. As far as running red lights. We need to either change the color of the lights to something color blinded people will notice or maybe just maybe someone finally came up with a good idea of those red light cameras. In fact you know who complains about invasion of privacy when dealing with those red light cameras?, well I’ll bet if you sat off the road with a camera of your own quite a large number of those Privacy Crusaders would be caught blowing red lights. Privacy only counts when you are not taken away someone else’s.
And another thing, Since when did we have such a High number of Inter country Military operations going on? And when I say this I mean Why do I see people driving in conditions that require the vehicle lights to be operating while driving. When I say conditions that lights should be on let me give some examples. Rain and I am not talking a light sprinkling or mild showers. I am talking damn near monsoon level rain. And some jagoff got his lights off driving around. I mean it is PA state law after all… or are You Special. Maybe that is it, still doesn’t explain this next shmuck. I’m running to the store at 2:30 AM to grab smokes. And coming at me is a large shape. I get closer and it’s a truck flying down the road with no lights on. Black truck, dark night. I just wanted to smash head on into him and when the cops got there say I didn’t see him coming. We need to let these special people know that it is ok to turn there lights on and be like everyone else.
People need to wake up and find some good sense.
Where i will Vent and Point to things i find on the net and things in life we all have to deal with. hopefully you find entertainment in some of it. :)
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Saturday, January 28, 2012
Tuesday, July 20, 2010
some news
So I finally got every item I was trying to find that existed in the original mists. Granted none have been altered to be the way they were in the original mists. I decided to personally go through each item and adjust it to suit my ideals for the servers needs.
In addition I planned out the first 15 new areas for the Port Turner ( formerly known as Freeport) for questing and exploration. One thing that will be different about the new mists is minus shop keepers, every non guard npc inside a town will have a quest attached to them. Most if not all of the town guard that have names will have quests.
As far as encounters go I do intend on using some of the old creatures but I intend on using more of the newer appearances that came out with the cep2.3. In fact I really want to shy away from using most of the standard nwn creature appearances. I hate to say it but I feel like they have been over used. I cant count how many servers or mods that at first level you fight either rats,bats,bugs,goblins,kobolds, or wolves . Well sorry I have other ideas in store for players.
As far as max enchantment bonus on weapons goes I was thinking of going with +7 being the max any player can get out of crafting or a shop. I do plan on having some artifacts that could be found if a series of quests are done. And the artifacts would hold a slightly higher level of power ( +8), they would be very hard to find and finding out about them would be a large undertaking in and of itself. In addition I would not be using what is called perma haste or perma true seeing. I can understand that some people may be upset with this decision, and my reasons behind it are as follows. 1. I wanted the casting of spells to matter. 2. IMO spells that have permanent effects on items make things a bit too easy and unbalanced. 3. perma anything on a item is something now everyone should own. If anything it would be a unique quality a item may have . 4. perma haste lets someone move fast all the time and they get a +4 to ac, monks with perma haste can almost (?) move as fast as dm's . I remember a time in gaming when a pair of boots of speed meant something, not just 20,000gp in a shop. 5. perma true seeing allows the sight of people using hide automatically . I have altered the original spell to not do this so allowing perma true seeing would unbalance the spell adjustment I made.
As far as immunity's go I will not be using immune to critical hits or immune to sneak attack. Both make the game's PVP aspect pointless. I know a number of people are thinking great that means most pvp builds will be palemaster. That's fine as any palemaster that becomes undead will gain all the vulnerability's that undead have as well. i.e. turning and the positive and divine vulnerability. So that gives divine caster pvp builds a advantage. Not to mention holy avengers will only work for paladins on the new mists.
In addition I planned out the first 15 new areas for the Port Turner ( formerly known as Freeport) for questing and exploration. One thing that will be different about the new mists is minus shop keepers, every non guard npc inside a town will have a quest attached to them. Most if not all of the town guard that have names will have quests.
As far as encounters go I do intend on using some of the old creatures but I intend on using more of the newer appearances that came out with the cep2.3. In fact I really want to shy away from using most of the standard nwn creature appearances. I hate to say it but I feel like they have been over used. I cant count how many servers or mods that at first level you fight either rats,bats,bugs,goblins,kobolds, or wolves . Well sorry I have other ideas in store for players.
As far as max enchantment bonus on weapons goes I was thinking of going with +7 being the max any player can get out of crafting or a shop. I do plan on having some artifacts that could be found if a series of quests are done. And the artifacts would hold a slightly higher level of power ( +8), they would be very hard to find and finding out about them would be a large undertaking in and of itself. In addition I would not be using what is called perma haste or perma true seeing. I can understand that some people may be upset with this decision, and my reasons behind it are as follows. 1. I wanted the casting of spells to matter. 2. IMO spells that have permanent effects on items make things a bit too easy and unbalanced. 3. perma anything on a item is something now everyone should own. If anything it would be a unique quality a item may have . 4. perma haste lets someone move fast all the time and they get a +4 to ac, monks with perma haste can almost (?) move as fast as dm's . I remember a time in gaming when a pair of boots of speed meant something, not just 20,000gp in a shop. 5. perma true seeing allows the sight of people using hide automatically . I have altered the original spell to not do this so allowing perma true seeing would unbalance the spell adjustment I made.
As far as immunity's go I will not be using immune to critical hits or immune to sneak attack. Both make the game's PVP aspect pointless. I know a number of people are thinking great that means most pvp builds will be palemaster. That's fine as any palemaster that becomes undead will gain all the vulnerability's that undead have as well. i.e. turning and the positive and divine vulnerability. So that gives divine caster pvp builds a advantage. Not to mention holy avengers will only work for paladins on the new mists.
Monday, July 12, 2010
wazza happ a ning
Sorry for the gap again, I found a large number of scripts I needed to remove from the mod . I got involved with the building of a friends persistent world as well so I must split the time I rebuild mists with his mod. The good part with his mod is all I am doing is scripting and some tech work for him. He is building his server for the most part,which I must say is a awesome concept I will blog about sometime in the future.
I had the thought of starting mists forum early with the intent of posting screen-shots of the areas and some creatures. In addition I would welcome the opinion of any of the old players or staff to post opinions about the different systems and settings of the mod. And the old staff and players would get first run at play-testing. If I get enough feedback about a forum I will see that it gets up and a link posted here.
In closing all I can say is that it has been a long time since mists was a active server and I think what I am doing will bring it back to its glory. I do want to stress that this mists is very different story wise than the first. I did say I was going to start posting more of the story on here but I may save that for the forum.
Till next time
DM Adam Warlock
I had the thought of starting mists forum early with the intent of posting screen-shots of the areas and some creatures. In addition I would welcome the opinion of any of the old players or staff to post opinions about the different systems and settings of the mod. And the old staff and players would get first run at play-testing. If I get enough feedback about a forum I will see that it gets up and a link posted here.
In closing all I can say is that it has been a long time since mists was a active server and I think what I am doing will bring it back to its glory. I do want to stress that this mists is very different story wise than the first. I did say I was going to start posting more of the story on here but I may save that for the forum.
Till next time
DM Adam Warlock
Sunday, May 30, 2010
Gary Gyax Memorial Fund
I posted a testimonial and a link on the bioware forums. all of us can help get Gary a memorial one way or another.
Gary is missed and can never be replaced, the world has lost two of the true masters in gaming, Gary Gygax and Dave Arneson . Both will be missed and are equally responsible for getting me hooked into gaming. which i have decided is to become my new vocation.
Gary is missed and can never be replaced, the world has lost two of the true masters in gaming, Gary Gygax and Dave Arneson . Both will be missed and are equally responsible for getting me hooked into gaming. which i have decided is to become my new vocation.
Thursday, April 29, 2010
some hint of story
So far with my server i have the plan of takeing five main towns and using each town to hold quests for players in roughly increments of ten. Yes i am planing on using legendary levels by funkyswerve
http://nwvault.ign.com/View.php?view=Scripts.Detail&id=2864 . Then again i do intend on having each town being connected to a faction and of course based on alignment you may not be able to enter each town, but i plan on having enough encounters and events to keep people active till level 60. in addition i plan on haveing roughley 40 hidden areas of questing and exploring.
one thing i did learn form hosting my last server was that if their is a ruling body of a realm you cannot place players in any position of power. now with guidance and structure dm's could assume positions of rule for a realm for events and situations, but honestly i don't think anyone can assume a role of ruler in someone else's vision, it always goes astray of the original vision. now don't get me wrong i understand players like power, that's why i intend on making a pretty extensive underdark to compliment the surface world and the players will be allowed to create the drow hierarchy and rule it as they can, if they do it right someone will kill someone every week and assume the new top dog position which is fine with me. as the surface world will be run by different barons that run different sections. in turn each barony will have its own problems to deal with which in turn will be the majority of quests for the players.
i know my world will have a undertone of dark horror, will be rp encouraged and will be listed in social. for the most part,in it's basic sense it will be kinda the same layout of the old mists area wise for the towns, but the areas around it will be all new ideas i have been coming up with for a few years now.
http://nwvault.ign.com/View.php?view=Scripts.Detail&id=2864 . Then again i do intend on having each town being connected to a faction and of course based on alignment you may not be able to enter each town, but i plan on having enough encounters and events to keep people active till level 60. in addition i plan on haveing roughley 40 hidden areas of questing and exploring.
one thing i did learn form hosting my last server was that if their is a ruling body of a realm you cannot place players in any position of power. now with guidance and structure dm's could assume positions of rule for a realm for events and situations, but honestly i don't think anyone can assume a role of ruler in someone else's vision, it always goes astray of the original vision. now don't get me wrong i understand players like power, that's why i intend on making a pretty extensive underdark to compliment the surface world and the players will be allowed to create the drow hierarchy and rule it as they can, if they do it right someone will kill someone every week and assume the new top dog position which is fine with me. as the surface world will be run by different barons that run different sections. in turn each barony will have its own problems to deal with which in turn will be the majority of quests for the players.
i know my world will have a undertone of dark horror, will be rp encouraged and will be listed in social. for the most part,in it's basic sense it will be kinda the same layout of the old mists area wise for the towns, but the areas around it will be all new ideas i have been coming up with for a few years now.
Thursday, April 22, 2010
To hak or not to Hak
Once I got my brain together and decided " hey why not throw a whole lot of your spare time into getting another NWN server up". I came to my first fork in the road of mod making... do I want to use haks, if so what haks do I want to use? Now mind you I already know I plan on making a high magic world with limits on the ac and enchantments,yes I know I must keep some balance of some sorts. So my first thought was, how do I set a balance in a high magic world? As usual my first thought was chaos, but I think for this it may work. Now in this situation I am gonna substitute the PRC for chaos , I know it wasn't made to be balanced, it was made to offer choices. So hopefully any readers to this blog will leave any suggestions as to any major changes to the PRC to bring some type of balance. In the meantime i figure I will do enough play testing of each class to get the best possible playing experience for anyone playing on my server.
Oh and I am gonna use the cep 2.3 as well with the merge hak for both systems.
I also know I am going to post under the social setting for nwn as I found a number of clothing haks I am currently merging into my existing merge hak. I want to offer a large number of options to my players for appearances for clothing armor and weapons.
Personally I don't think I could build a server without haks, I would get bored too quickly.
Oh and I am gonna use the cep 2.3 as well with the merge hak for both systems.
I also know I am going to post under the social setting for nwn as I found a number of clothing haks I am currently merging into my existing merge hak. I want to offer a large number of options to my players for appearances for clothing armor and weapons.
Personally I don't think I could build a server without haks, I would get bored too quickly.
Return to neverwinter
I once ran a server with two other people a while back. well things didn't go so well and the server went down and since i have tried to put a couple of servers with no success . so i recently started work on a remake of my old server.
i spent the past few years honing my skills with scripting, and hak work, and story and quest making. so this time i will be working on the mod alone. i found every time i tried working with others to get my final product out, but every time i do this i never get the product i wanted.
in addition i think a number of the people that were major factors in bringing the server down no longer play and are long gone from playing. so hopefully i can find a number of players that will enjoy my vision.
i spent the past few years honing my skills with scripting, and hak work, and story and quest making. so this time i will be working on the mod alone. i found every time i tried working with others to get my final product out, but every time i do this i never get the product i wanted.
in addition i think a number of the people that were major factors in bringing the server down no longer play and are long gone from playing. so hopefully i can find a number of players that will enjoy my vision.
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